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Colony survival cheat codes
Colony survival cheat codes











Prints out global diploaction statistics to game.log

colony survival cheat codes

The ruler (of the specified country) is killed. Also shows event ids and AI weight in the tooltip for event options. Displays province ID, country tag, and border distance when mousing over provinces. Will log the change in crownland for a tag Will log income and expenditure for a tag This will result in large files and a slower game! Will log income and expenditure for all countries. Prints the game version, and copies to clipboard.Įnables popups for achievements to debug them The specified tag becomes a march (of the actor country).Ĭhanges culture on a province to your primary culture Simulates a crash (resulting in the game exiting). Sets the corruption of the country to the given amount.ĭelete local crash dumps older than X days. How often does the combat view give a random sound? 0-50 Note: Works also for settled provinces and keeps any previous owner's core.įixes combat dice to a number you specify. The province retains its original culture and religion. Toggles debug display of normals/bounding boxes/collisionĬolonizes and cores an unsettled province (and gets some prestige). The religions have the following identifier:Īdds church power to the player ( Protestant, Anglican, Hussite and Jewish religion) If only a province id is specified the religion of the province is changed to the state religion of the current country

colony survival cheat codes

If no province id or tag is specified, the state religion of the current country is changed. Default is 5000 ducats.Ĭreate or upgrade/downgrade a center of trade.Ĭhange religion of a province or country. Get diplomatic power (default value: 999)Īdds ducats to the treasury. Sets army professionalism for the target country (default value: 100)Īdds army tradition to the target country (default value: 50)Īsserts trigger (otherwise causes test failure)Ĭhange ownership, core, set culture and religionĪdd to a country's authority ( Inti religion)īalance data dumped to game.log, with regions (development,number of provinces) and countries (tax, manpower, development, number of forts). Print invalid AI command counts to ai.logĪnnexes the specified tag without adding cores Makes ai reevaluate all region assignments Note: the commands always prints the information for the current country. Sets the age of the game: 0 is Age of Discovery,1 is Age of Reformation,2 is Age of Absolutism and 3 is Age of Revolution.Įnables/Disables AI for all nations or a specific tag Get administrative power (default value: 999) The estates have the following identifier:Īdd_republican_tradition

  • Pirate Republic Factions: pr_buccaneers / pr_smugglers / pr_captainsĪdds an heir (The current heir is immediately killed.)Īdd specified country tag to your interest.
  • Revolutionary Republic Factions: rr_jacobins / rr_royalists / rr_girondists.
  • Merchant Republic Factions: mr_aristocrats / mr_traders / mr_guilds.
  • colony survival cheat codes

  • Celestial Empire Factions: temples / enuchs / bureaucrats.
  • colony survival cheat codes

    The province becomes a backer of the current issue in the parliament.Īdds 1 new cardinal to a Catholic nation. Toggle AI diplomatic responses ( on: always accept off: normal response)ĭisplays province ID, country tag, and border distance when mousing over provinces.Ĭhange ownership, core, set culture and religion. Maximizes monarch points if no number specified. Get military power points (if not specified, gives 999) Get diplomatic power points (if not specified, gives 999) Get administrative power points (if not specified, gives 999) It was last verified for version 1.30.Įxtra Money (if not specified, gives 5000)Īdds prestige. Please help with verifying or updating this section.













    Colony survival cheat codes